Spring Max is a tool that use to create dynamic bone chain animation in 3Ds Max
- Waving, twisting and stretch animation on bone chain, can loop animation
- Bone chain can collision with capsule and plane with it’s shape
- Apply wind and explosion force onto bone chain
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Skin Magic is a Maya script that mainly focus on process mesh skin weight
Assign vertex skin weight with multiple selection mode
Transfer skin weight between vertex and meshes
Re-Skin: re-organize skin weight base on pick bones
Skin Warp: copy weights from closest vertexs
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Spring Magic for Maya is a script tool that can create dynamic bone chain animation.
Create waving, twisting, flexibility effect on bone chain
Create loop animation
Work with existed animation controller
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A max script that for batch import and output bip files, use for transfer animations to new rigging.
Continue reading “Batch Bip”
Pose Reader In MB is a script tool that works like “Set Driven Key” in Maya, you can use a bone rotation as a input to drive another bone’s pose in realtime. i.e. use leg rotation to drive skirt bone.
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Spring Magic in MotionBuilder is a script tool that create dynamic bone chain animation in motionbuilder, it has exactly same function with Maya one, with collision for sure.
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SkinTools is a scripts for Autodesk Maya, which can greatly improve the working pipeline for 3D animator.
Latest Version: 3.0
Important: this script had seperated into Skin Magic and Spring Magic, I’ll not keep mantain SkinTools anymore. Plz download those scripts as replacement.
Download skinTools ( Removed )