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Animation Tools and Technology for Video Game

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Anim Bai

Category: Tutorial

(中文) 用 CS 骨骼来驱动附加骨骼

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Author baiyanbinPosted on Sunday March 8th, 2020Sunday March 8th, 2020Categories TutorialTags 3dmax, rig4 Comments on (中文) 用 CS 骨骼来驱动附加骨骼

(中文) 关于学习脚本的一些方法和心得

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Author baiyanbinPosted on Thursday February 20th, 2020Thursday February 20th, 2020Categories TutorialTags scripts10 Comments on (中文) 关于学习脚本的一些方法和心得

(中文) Maya 中 IK 控制器与骨骼分离的问题

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Author baiyanbinPosted on Sunday March 17th, 2019Sunday March 17th, 2019Categories TutorialTags maya, rig1 Comment on (中文) Maya 中 IK 控制器与骨骼分离的问题

(中文) Cascadeur 物理动画软件 试用体验

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Author baiyanbinPosted on Friday March 8th, 2019Friday March 8th, 2019Categories Tutorial1 Comment on (中文) Cascadeur 物理动画软件 试用体验

Spring Max Tutorial

01 Basic

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Author baiyanbinPosted on Saturday August 18th, 2018Sunday September 2nd, 2018Categories TutorialTags 3dmax, scripts, spring magic19 Comments on Spring Max Tutorial

Tracer Effect in Maya

There is people ask if we can have tracer effect like GhostTrials plugin in 3Ds Max, the awser is YES! We can just use Animation Sweep function in Maya  and got result like here.

Here are steps:

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Author baiyanbinPosted on Thursday July 12th, 2018Sunday August 19th, 2018Categories TutorialTags maya2 Comments on Tracer Effect in Maya

SkinTools Tutorials

Spring Magic 3.1 New Features

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Author baiyanbinPosted on Saturday October 14th, 2017Thursday August 23rd, 2018Format VideoCategories TutorialTags maya, scripts11 Comments on SkinTools Tutorials

Recent Posts

  • (中文) 用 CS 骨骼来驱动附加骨骼
  • Miku Dance 1/6 -out of the gravity-
  • (中文) 关于学习脚本的一些方法和心得
  • Web Site Issue
  • (中文) Maya 中 IK 控制器与骨骼分离的问题

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