Spring Magic in MotionBuilder is a script tool that create dynamic bone chain animation in motionbuilder, it has exactly same function with Maya one, with collision for sure.
This one is not for free download, check here: How to get Spring Magic in MoBu
Working with MotionBuilder 2013 and newer, include 2023
This software can be used by commercial purpose, but cannot share or re-sell to third party that without permit by author.
Version History:
# 2.0
# add pose match
# 1.9
# add inertia
# 1.8
# bake animation according to playback frame rate setting
# 1.7
# fix bug that bind controller cannot working correctly if source bone has scaling
# add select branch button
# 1.6
# fix bug on bind controller axis
# 1.5
# add bind and bake controller function
# UI adjustment
# 1.4
# improve twist
# add Flex
# add Wind
# 1.3
# improve performance
# add tension
# 1.2
# improve spring algorithm to reduce popping
# performance optimization, about 2 times faster
# improve collision algorithm
# 1.1
# add collision system
# 1.0
# first working version
Hello.
Good luck 🙂
你好 Mb2024可以使用么
MB 2024 可以使用
mb2020可以使用吗?只有这个版本的motionbuilder
可以的
您好,插件已购买,在mb 计算时飘带时,布料会产生扭转,不太正常,试着修改twist 值也不起作用,请问有什么解决办法吗,还有布料解算的时候能模拟重力效果吗
感谢购买,
1. 布料扭转的问题,请确认是否以 +X 轴指向子骨骼的形式架设的骨骼链,如果不是 +X 轴或者有偏移,计算结果就可能产生奇怪的偏转
2. 可以用一个向下的 wind 来模拟重力,把最大最小风力都设为同一个值,并指向下方,就可以得到一个稳定向下的力
I have posted several comments and had them disappear, so this is a test from another IP.
Will this comment go through?
Okay so it was a work network issue.
Are you still responding to comments for support?
We just purchased and installed this script in MB2020 to test out for a client, and we are having a problem. The Spring Magic script is adding a strange offset on all bones on frame 1, if the bones are anywhere except 0,0,0. This offset takes about 30 frames to resolve back to the initial position, so we cannot use the Loop function for cycles. We are using a straight chain that was imported from Maya. The results are even stranger if I try to use a chain made in Motionbuilder out of Skeleton Node objects.
Is there part of the installation process, or some initialization step that we missed?
yes, im still do support
i’d like to have your test case FBX file to see what happened, a video to show the issue is even better
you can send them to
[email protected]
thanks
对这个工具还不了解,看了介绍非常想购买。只有一个问题, 目前这个MB版本的脚本可以实现两端由自己控制。中间骨骼进行物理计算的功能吗? 就是一段绳索,两端可以K帧和约束,中间的骨骼进行物理计算。
你说的这个功能目前还不能实现
具体功能表现可以下载免费的 Spring Magic Maya 版来测试,和 MB 版功能基本是一样的
Hi,
do you have a EULA for this script?
thanks
Mike
This software can be used by commercial purpose, but cannot share or re-sell to third party that without permit by author.
—-
basically that’s the EULA
thanks!
Hi, sorry another question. Is the license per user or per workstation?
thanks
Mike
it’s per workstation
mb2020可以使用吗!
还想咨询下同一个人物Takes下的动作是都计算还是得一个个的点。
MB 2020 没有测试过,不清楚
每个 take 都需要手动点击计算,目前还不支持批量计算多个 take 或 多个文件
Motion Builder 2016使用下来个人感觉 飘带计算太慢了,多次计算飘带骨骼会出现跳帧,希望改进下
MB2016 能正常使用吗?
可以
你好:
请问购买这个插件 是只允许被一台电脑使用吗?
是的,如果要多台电脑使用,请邮件联系我,批量购买有优惠
[email protected]
Hi Baiyanbin,
Is it possible to set up a “spring rig” in maya (where i’ll be doing all my skinning/rigging)
Then import the character in Mobu, characterize it.
Then turn on the “Spring rig” I did in Maya.
Animate my character with the rig.
Does the Spring rig port from Maya to Mobu ?
I would like to have that kind of workflow.
Rig in Maya -> Animate in mobu -> render in Maya.
Once everything is plotted in Mobu that’s not a problem for me it’s really the spring rig workflow Maya-Mobu.
I’m really curious/interested by your solution.
Thanks.
Hi Sebastien,
First of all, Spring Magic in MuBo is not a rigging tool, also not relia on any specific rigging set up.
Any bone chain which has +X axis towards child bone setup and no constrain limitation, can all been cauculated by Spring Magic in MuBo, caculated result will been recorded as plotted keyframe on skeleton node, that can be export to other software with same result.
“I would like to have that kind of workflow.
Rig in Maya -> Animate in mobu -> render in Maya.”
so it’s totally no problem with Spring Magic in MuBo
and actually you can just use free Maya version Spring Magic for your pipeline, just do caculation before render in Maya
Cheers
请问mb版本还会更新嘛,,以及作者大大有没有公开源代码的意向?
没有严重bug的话短期内不会更新,目前主要精力放在了其他的项目上
如果未来有时间的话,打算会做的一个更新就是把 Max 版本新增的一些功能也整合到 Maya 和 MB 的版本里,比如平面碰撞,骨骼形状和骨骼关联等
最后,MB 版本是付费版,没有计划要公开源代码
Work in mobu 2018?
Well, i have no MB 2018, so cannot confirm, but i believe it works.
You can get refund if it fail to works with your MB 2018 .
Hi Bai!
I have one question before I buy Spring Magic for Motion Builder.
Does it work for Motion Builder 2017?
If so, is it possible to bake(plot) without problem?
Thanks!
1. It works for MoBu 2017 with no problem.
2. The calculation result already be recorded as plotted keyframe, so you don’t really need to plot it again. But if you like, you can plot it as many time as you want, and animation will keep the same.
Cheers!
Thank you Bai!
Maya version was excellent and you comment was very assuring.
We purchased the script!
By the way, do you have any volume discount if we buy more than 10?
Thanks!
I sent to your gmail to discuss more details, plz check that.