Spring Max is a tool that use to create dynamic bone chain animation in 3Ds Max
- Waving, twisting and stretch animation on bone chain, can loop animation
- Bone chain can collision with capsule and plane with it’s shape
- Apply wind and explosion force onto bone chain
- Calculate bone should NOT have duplicate name object in scene, and should NOT have negtive scale value
- Cannot undo calculation with Ctrl+Z, but can roll back with tool function, make sure you saved file before calculation.
- Only support standard bone object, please use Sprng Magic if you want to apply spring effect on Biped or CAT bone
- Developing was mainly working on 3Ds Max 2014, test made on 2012 and 2016 as well, but if you found any version cannot working well, please let me know.
There is Spring Magic in MotionBuilder as well!
add Japanese support (Thanks Ken Taguma)
adjust language setting function
fix bug: loop result poping when wind or explosion applied
fix bug: script error when fail to visit update site
add roll back function
shirk misc buttons
fix bug: “Bone On” cause bone display issue
fix bug: keyframe been set out of calculation range
fix bug: error message when first time use connection bone function
Add pose match
Add bone relation
Fix bug that keyframe out of current animation rage missing after calculation
Fix bug that start pose changed when redo same calculation
Add bone shape function to solve skirt collision better
First public version