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Animation Tools and Technology for Video Game
Just moved server location of animbai.com from US to Hongkong, to improve visitor expierence from mainland China.
Let me know if any issue when visiting site, thanks!
Spring Max is a tool that use to create dynamic bone chain animation in 3Ds Max

Features:
There is people ask if we can have tracer effect like GhostTrials plugin in 3Ds Max, the awser is YES! We can just use Animation Sweep function in Maya and got result like here.

Here are steps:
Skin Magic is a Maya script that mainly focus on process mesh skin weight

Mean Feature:
Assign vertex skin weight with multiple selection mode
Transfer skin weight between vertex and meshes
Re-Skin: re-organize skin weight base on pick bones
Skin Warp: copy weights from closest vertexs
Spring Magic for Maya is a script tool that can create dynamic bone chain animation.

Features:
Create waving, twisting, flexibility effect on bone chain
Create loop animation
Collision supporting
Work with existed animation controller
Wind effect
Special Thanks:
Benoit Degand, who help improved performance and re-constract script in a better way.
A max script that for batch import and output bip files, use for transfer animations to new rigging.

Pose Reader In MB is a script tool that works like “Set Driven Key” in Maya, you can use a bone rotation as a input to drive another bone’s pose in realtime. i.e. use leg rotation to drive skirt bone.

Spring Magic in MotionBuilder is a script tool that create dynamic bone chain animation in motionbuilder, it has exactly same function with free Maya one, with collision for sure.
