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Spring Max is a tool that use to create dynamic bone chain animation in 3Ds Max
- Waving, twisting and stretch animation on bone chain, can loop animation
- Bone chain can collision with capsule and plane with it’s shape
- Apply wind and explosion force onto bone chain
There is people ask if we can have tracer effect like GhostTrials plugin in 3Ds Max, the awser is YES! We can just use Animation Sweep function in Maya and got result like here.
Here are steps:
Skin Magic is a Maya script that mainly focus on process mesh skin weight
Assign vertex skin weight with multiple selection mode
Transfer skin weight between vertex and meshes
Re-Skin: re-organize skin weight base on pick bones
Skin Warp: copy weights from closest vertexs
Spring Magic for Maya is a script tool that can create dynamic bone chain animation.
Create waving, twisting, flexibility effect on bone chain
Create loop animation
Work with existed animation controller
A max script that for batch import and output bip files, use for transfer animations to new rigging.
Pose Reader In MB is a script tool that works like “Set Driven Key” in Maya, you can use a bone rotation as a input to drive another bone’s pose in realtime. i.e. use leg rotation to drive skirt bone.
Spring Magic in MotionBuilder is a script tool that create dynamic bone chain animation in motionbuilder, it has exactly same function with Maya one, with collision for sure.
Spring Magic 3.1 New Features